House Rules

The following is a list of house rules that I'll be implementing in the game. I don't expect any of you to have developed a firm grounding in the mechanics yet, so a lot of this probably won't mean much to you. Regardless, the list is here.

Basic Mechanics

 * For combat, I'll be using Malainka's Dramatic Combat hack, as detailed here.
 * New characters start off with ten merit dots instead of seven.

Supernatural Mechanics

 * I've changed the Mekhet clan weakness. Due to their heightened senses, the Mekhet have a tendency towards paranoia, always seeing patterns in everything, always ready to act on the slightest provocation. They suffer a -2 penalty on rolls to resist Rotschreck.
 * Celerity, Resilience and Vigour all have a passive aspect that is constantly on, and an active aspect that costs Vitae.
 * Passive Celerity adds its dots to your initiative. Active Celerity adds its dots to your Defence and increases Speed by (Speed x Celerity). Lasts for one scene.
 * Passive Resilience adds its dots to your Health. Active Resilience downgrades aggravated damage to lethal and lethal damage to bashing. Bashing damage is ignored unless your opponent's successes are greater than your dots in Resilience.
 * Passive Vigour adds its dots to jumping and climbing rolls. Active Vigour adds dots to your Strength, and increases the Power of melee attacks accordingly.
 * The undead flesh of a vampire knows no exhaustion. A vampire can't be knocked unconscious by filling their Health track with bashing damage, and wound penalties from bashing damage do not apply. Lethal and aggravated damage functions as normal, though of course filling a vampire's Health with lethal only knocks them into torpor.
 * For the purposes of learning the Coils of the Dragon, each Coil is considered an addition to the same discipline. This makes it really expensive to learn, so I'm changing it to each set of Coils being a separate discipline for the purposes of experience expenditure (out-of-clan, too). On the off-chance an Invictus, a Carthian and two Unbound get an opportunity to learn Coils.
 * It's now new dots x 4 to learn an in-clan discipline, and new dots x 6 to learn out-of-clan. Rejoice!